Puppeteer
A puppeteer from the Paranoia Troupe, a "possessed" coward
A puppeteer from the Paranoia Troupe, a "possessed" coward

| Core Attribute | Initial | Max Level | Breakthrough Bonus |
|---|---|---|---|
| Strength | 15 | 50 | 7 |
| Agility | 11 | 36 | 5 |
| Constitution | 11 | 31 | 4 |
| Intelligence | 7 | 22 | 3 |
| Perception | 8 | 33 | 5 |
| Charm | 8 | 28 | 4 |
| Base Attribute | Initial | Max Level |
|---|---|---|
| HP | 350 | 3686 |
| Attack | 20 | 189 |
| Defense | 10 | 80 |
| Speed | 98 |
After the action, for every layer of [Fighting Will] you have, you will gain a shield with 16%/30.4% of attack power, which lasts for 3 rounds.
Gain a shield with 200%/380% of attack power, and cause damage equal to 5%/9.5% of own shield value + 150%/285% of own attack power to the target. The personal skill will immediately complete the cooldown and enter [Devil Possession]. [Demon Possession]: Unable to obtain energy. When there is no shield, exit this state.
Causes damage equal to 150%/285% of attack power to a single enemy. If you are not currently in the [Devil Possessed] state, you will gain a shield with an attack power of 300%/570%, which lasts for 3 rounds. If you are currently in the state of [Demon Possession], the first time you use this skill, 25% of the current shield value will be consumed, and an additional damage of 20%/38% of the number of uses of this skill x shield value will be caused to the target. Each time it is used, the shield value consumed next time will be doubled. You can use this skill for up to 3 consecutive actions. The shield value consumed after exiting the [Devil Possessed] state will be reset. After the skill is resolved, if you are still in the [Devil Possessed] state, the cooldown of this skill will be completed immediately. Does not end the turn.
After using the skill, you will gain a shield of 9% of the maximum physical strength, which lasts for 3 rounds. If you are in [Devil Possession], this skill will not end the round when you use it for the first time.
When gaining a shield, personal skill damage increases by 0.5%/1.7%, up to 10%/34%.
Gain shield effect increased by 5%/17%.
Attack power increased by 3%/11%.
When all shields are lost, the defense increases by 7 levels, lasting 2 rounds.
When the battle starts, gain 2 layers of [Fighting Will].
| Stage | Extra Effect |
|---|---|
| II | The damage dealt by the Puppet Master is increased by 4. |
| III | The damage dealt by the Puppet Master is increased by 4. |
| IV | The damage dealt by the Puppet Master is increased by 4. |
| V | The damage dealt by the Puppet Master is increased by 4. |
| VI | After using personal skills, the energy recovery efficiency increases by 20 levels and lasts for 2 rounds. |
Effect: When using personal skills, if you are not in [Devil Possession], you will gain 3 points of energy after the personal skills are resolved.
Effect: After using the signature skill, you will get an extra turn and gain [Enter the Act], which lasts until the next attack hits. [Entering the scene]: When the next attack hits, it will cause an additional [additional damage] of 200% of the attack power to the main target.
Effect: When causing damage, if you are not in [Devil Possession], you will get a shield of 3% of the damage, up to 50% of the maximum physical strength.
Effect: After using the signature skill, obtain [Evil Thought]. [Evil Thought]: After hitting the same enemy unit 3 times in total, it will cause damage to the enemy unit equal to 8% of the shield value accumulated by personal skills in this battle.
Effect: When losing [Devil Possession], gain a shield equal to the maximum physical strength (5% + [Fighting Intent] layers × 2%), which lasts for 2 rounds.
Effect: When in the [Demon Possession] state, the damage caused increases by 15 levels, and the first use of the personal skill does not consume the shield value and causes an additional damage of 72% of the shield value. The second use of the personal skill consumes 25% of the current shield value, and causes additional damage to the target equal to the number of times the personal skill is used x 18% of the shield value consumed. Every time a personal skill is used, the shield value consumed next time is doubled, and the personal skill can be used up to 4 times in a row.
The puppeteers of Paranoia Theater are most famous for awakening the souls of puppets. "That's Owen's puppet show!" The audience's voice was like a thread. "You'll see the puppet come to life in a while... don't make a sound!" "Yes, yes, that puppet can talk and has a very bad temper!" Sea Hamster trembled. "A sea rat just said something boring and fell into the sea that night." Sea Eagle also whispered, "They all said it was the devil's revenge." Facing the whispers in the audience, the puppet behind Irving laughed, "Ha! A bunch of cowards!"
In the cabin late at night, Owen was adding the last touch of ferocious paint to the puppet. He wanted to carve a fierce "wooden bodyguard" to scare away those who bullied him. The sea breeze poured into the porthole, and the string puppet in mid-air shook violently, and its wooden joints creaked. Immediately afterwards, the doll's jaw opened with a strange "click", and its sinister red face stared at him fiercely under the candlelight. Owen screamed proudly and dropped the carving knife. "Owen, why are you so noisy!" A shout came from outside the door, "I'm going to kick you off the boat!" The moment the door was kicked open, the puppet on the workbench was pushed to the floor by the sea breeze. Owen immediately crawled into the corner, skillfully squeezed out two tears from the corner of his eyes, and asked for help at the door, "Help... the doll wants to eat me..." "Oh my God! What is that? The devil eats people? You, you wish for good luck!" The door was closed with a clang. Owen and the puppet met their eyes, and he opened his mouth and laughed together with the puppet, "Well done, well done, man..." "You don't have to say it! Pick me up! You coward!"