Crewmate DataCharm

Omen Eye

The lookout of the Dawnbreaker, the "Son of God" who escaped from the Saint Academy.

Media

Character Images

Profile

Crewmate File

No.
0506
Name
Omen Eye
Alias
Omen Eye
Main Attribute
Charm
Role
survival, assistance
Rarity
Purple Ticket
Crew / Ship
Dawnbringer
Faction
Ravensk
Position
lookout
Favorite Food
candy
Stats

Attribute Details

Core AttributeInitialMax LevelBreakthrough Bonus
Strength9345
Agility8284
Constitution10355
Intelligence10304
Perception8335
Charm15507
Base AttributeInitialMax Level
HP3503950
Attack20177
Defense1067
Speed107
Combat

Personal Skills

Passiveharbingers of the future

When taking action, restore 100%/190% of the physical strength of all allies, and convert a random [universal negative status of each friendly unit into the corresponding universal positive status. If it has no general negative status, it will randomly gain 1 general positive status, which lasts for 2 rounds.

Signature SkillThe future has arrived 14 energy

Restores 2/3.8 points of energy and 200%/380% of the physical strength of its own attack power to all allies, and allows them to obtain [Continuous Energy Recovery] Level 2/4 and [Continuous Physical Recovery] Level 4/8, lasting for 2 rounds.

Personal Skillprophetic power Cooldown: 2 turns

Restores 400%/760% of the physical strength of a single ally's attack power, giving it [Foresight], which lasts for 2 rounds. [Foresight]: Attack power increased by 20%/38%,

Training

Mind Enhancement

EnhancementBrilliant Flash

After using the skill, the friendly unit with the highest attack power will gain [Foresight], which lasts for 1 round.

Enhancementautosuggestion

For every 600 points of physical limit, [Foresight] will provide an additional 0.5%/1.7% increase in attack power, up to a maximum of 6%/20.4%.

EnhancementCourage Blessing

Speed ​​increased by 5/17 points.

Enhancementresurgence

The upper limit of physical strength is increased by 5%/17%.

Enhancementglimpse of glimmer

After triggering the Crew Passive, our units with [Foresight] will obtain 2 random universal positive states, which last for 2 rounds. Priority will be given to those that are not owned.

Enhancementself-fulfilling prophecy

When using personal skills, the main target will receive 5 additional random universal positive states.

Maintenance

Body Maintenance

StageExtra Effect
IIThe healing effect of Eye of Omen is increased by 4.
IIIThe healing effect of Eye of Omen is increased by 4.
IVThe healing effect of Eye of Omen is increased by 4.
VThe healing effect of Eye of Omen is increased by 4.
VIAt the beginning of the battle, all members of our team will each receive 1 random general positive status.
Secrets

Crewmate Secrets

Secret 1prediction of stress

Effect: After triggering the passive transformation of a crew member into a negative state, the action will be advanced by 3% for each negative state converted.

Secret 2spread widely

Effect: Gain 6 energy points at the start of combat. The personal skill will also provide an additional 80% of the healing effect of this skill for the friendly unit with the lowest health value except the main target.

Secret 3Demand exceeds supply

Effect: If when the Crew Passive is triggered and all of us have no general negative status, we will gain 1 layer of [Root Note].

Secret 4treat rationally

Effect: After using the signature skill, the unit with the highest attack power among our units that does not have [Foresight] will gain [Foresight], which lasts for 2 turns, and the duration of the positive status owned by all our units is increased by 1 turn.

Secret 5Four days on and three days off

Effect: For units with [Foresight], their attack power increases by 0.2% for every level of frontal status.

Secret 6crazy ending

Effect: When the crew's passive state is triggered but the negative state is not converted, all our units will additionally gain [Foresight], which lasts for 1 round. If other friendly units have more than 8 general positive states at the beginning of their turn, the duration of [Foresight] they obtain will be extended by 1 round. For every friendly unit with [Foresight], the damage dealt by all friendly units is increased by 3%.

Story

Crewmate Biography

Biography 1

The "Son of God" of the church is now sailing with the Dawnbreaker fleet. "Big news!" The busybody waved the newspaper, "The Son of God will follow the Dawn Breaker to dock in Otopia!" The ice shop fell into an excited uproar. The Son of God, who was born on the day the Mad King disappeared, the Son of God who guides believers to a better future, is coming! "What good future did this guy predict?" Someone whispered, "I went to ask him for blessings, but he told me that the future will be a sea of ​​fire!" "He is just a neurotic liar." Someone echoed, "He was just hit on the head by seagull shit. His expression looked like he had seen a meteorite!"

Biography 2

Why did the princess take this guy on a long voyage? Is it really because of that sensational prophecy? "The world is about to fall into a sea of ​​fire..." Innocent closed his eyes and began to mutter in a daily routine, "I saw... meteorites raining down on the earth like fire... No one can be spared..." The church preached that the sun brings hope to the world, but Innocent's prophecy was a terrifying scene of the end after the sun goes out. But when Innocent faced the princess, his eyes rekindled with fanatical light: "Only you can change the doomsday future!" The sergeants of the Dawnbreaker were dubious about this "Eye of Misery", but the believers of the Church of the Sun took it seriously. There was a wave of "Prince Fever" in the church: at every port the Dawnbreaker docked, there were believers eager to catch a glimpse of the prophet and savior. The deal is already done, and whenever Innocent makes wild claims, the crew of Dawnbreaker can only pray secretly - I hope the princess has a plan in advance and will not really believe this ridiculous prophecy!