Crewmate DataCharm

Nonsense Prophet

The sea prophet of the Wanderer is a prophet who talks nonsense all day long.

Media

Character Images

Profile

Crewmate File

No.
0603
Name
Nonsense Prophet
Alias
Nonsense Prophet
Main Attribute
Charm
Role
Survival
Rarity
Purple Ticket
Crew / Ship
Wanderer
Faction
Orbtopia
Position
sea ​​prophet
Favorite Food
coconut milk
Stats

Attribute Details

Core AttributeInitialMax LevelBreakthrough Bonus
Strength8284
Agility6213
Constitution12426
Intelligence9294
Perception10355
Charm15507
Base AttributeInitialMax Level
HP3504412
Attack20166
Defense1062
Speed103
Combat

Personal Skills

PassiveThe world is spinning

When you get [Dizzy], you will immediately get 2 layers of [Root Note]. [Dizzy]: When using skills to treat our units, the own healing effect will be increased by 10%/20%, and 1 random negative status will be eliminated.

Signature Skilldizzy prophecy 10 energy

Restores 600%/1200% of the physical strength of all allies, and makes all allies gain [Immunity], which lasts for 1 round. Make yourself get [Dizziness], which lasts for 3 rounds.

Personal SkillA word of inspiration Cooldown: 2 turns

Restores physical strength equal to 1000%/2000% of attack power for a single ally.

Training

Mind Enhancement

EnhancementBrilliant Flash

After using the skill, you will gain an additional 0.6 energy points. If you have [Dizzy], the friendly unit with the lowest physical strength will recover 3.6% of its upper limit of physical strength.

EnhancementThe piety of the apostate

When possessing [Dizzy], the speed is increased by 3/11, and the next action is 2%/6% earlier after each action.

EnhancementNonsense Apocalypse

The upper limit of physical strength is increased by 5%/17%.

EnhancementBlessing with babbling words

Self-healing effect increases by 5%/17%.

Enhancementhazy revelation

When using personal skills, remove 1 negative status for the target.

EnhancementGood things come to good people

After using the signature skill, 6% of one's physical strength will be restored every round, lasting for 2 rounds.

Maintenance

Body Maintenance

StageExtra Effect
IIThe healing effect of the Nonsense Prophet is increased by 3%.
IIIThe healing effect of the Nonsense Prophet is increased by 1%.
IVThe healing effect of the Nonsense Prophet is increased by 1%.
VThe healing effect of the Nonsense Prophet is increased by 1%.
VIWhen restoring physical strength to our unit, if the Nonsense Prophet has [Dizziness], the damage taken by the target will be reduced by 6% for 2 rounds.
Secrets

Crewmate Secrets

Secret 1Nonsense, unexpectedly popular

Effect: At the end of the round, if you have [Dizzy], 1 negative status will be eliminated for a random one of our targets.

Secret 2Believe it or not, it's up to you

Effect: When using personal skills, the target's attack power is increased by 15% for 2 rounds.

Secret 3belief in fulfilling prophecy

Effect: When you obtain [Root Note], your own healing effect increases by 3 levels, lasting for 2 rounds.

Secret 4Ridiculous, but reasonable

Effect: The [Immunity] duration obtained by the signature skill is extended to 2 rounds.

Secret 5Wonderful effect, unexpected

Effect: When you have [Dizzy], you will gain 0.5 energy points for every layer of [Root Note] consumed.

Secret 6The true meaning of life of a prophet

Effect: At the beginning of the battle, get [Dizziness], which lasts for 2 rounds. When you have [Dizziness], your own healing effect will be increased by an additional 40%.

Story

Crewmate Biography

Biography 1

The navigator of the Wanderer often talks nonsense. "Don't treat Dilores as some kind of brilliant prophet." Sea Hamster complained, "She only makes irrelevant prophecies!" It was only the Wanderer's group who took her blabbering words seriously. For these deviant guys, if they encounter trouble, they can find a way out by following the instructions without even using their brains - so what if they are outrageous? For example, what should I do if I am tired and lazy to take action because of the useless Sea Eagle? Delores rubbed her sleepy eyes and muttered: "From today on, the whole ship is not allowed to take a bath!" "The lazy guy on this ship is happy to do it." Sea Hamster scratched his head, "The Wanderer who doesn't take a bath smells worse than a stink bomb." "On the third day, the smell that drifted along the southeast wind made the useless Sea Eagles vomit and run away, haha!"

Biography 2

Never mention the Saint Academy, unless you want to be annoyed by Dilores all day - this is the consensus of everyone on the Wanderer. If she opened this chatterbox, she would complain endlessly about the dark side of the Saint's Academy: there were piles of empty bottles of octopus juice hidden in the cabinet in the prayer room. She made a righteous report, but was ridiculed and kicked out... From dawn to dusk, she didn't need to take a sip of coconut milk to soothe her throat. Everyone's eyes wandered when they heard this, until they were awakened by Dilores's question: "What are the other crimes of the Saint Academy?" Looking at the blank faces of several people, Dilores rolled his eyes, looked again and continued to yell: "They are all liars, fools, and hypocrites!..." Another round began. Except for the monkey Rob who ran up the mast, everyone else had to endure it. After all, she was the Wanderer's prophet of nonsense.