Burnt Colonel
Purser of the Dawnbreakers, once the King's White Glove.
Purser of the Dawnbreakers, once the King's White Glove.

| Core Attribute | Initial | Max Level | Breakthrough Bonus |
|---|---|---|---|
| Strength | 16 | 56 | 8 |
| Agility | 13 | 43 | 6 |
| Constitution | 13 | 43 | 6 |
| Intelligence | 13 | 38 | 5 |
| Perception | 11 | 36 | 5 |
| Charm | 12 | 42 | 6 |
| Base Attribute | Initial | Max Level |
|---|---|---|
| HP | 350 | 4478 |
| Attack | 20 | 202 |
| Defense | 10 | 84 |
| Speed | 100 |
For every 5% of physical strength below the upper limit, the damage caused increases by 2.5%/4.75%, up to a maximum of 35%/66.5%. When the physical strength is lower than 30%, you will get [Evil Thoughts], which lasts for 3 rounds. Valid once per battle. [Evil Thoughts]: Obtain [Desperate Escape] status, will not be exhausted, and the damage will be increased by 18%/34%. Restores 50% of the energy, and for every 0.5 point of energy overflowed, the damage of the signature skill increases by 1 level, lasting for 3 rounds. Cannot be eliminated by other skills.
Consumes 20% of physical strength and causes damage equal to 800%/1520% of attack power to a single enemy. If you have [Evil Thoughts], the damage caused by this skill will be increased by 100%. After using this skill, at least 30% of your own physical strength will be retained.
Consume 25% of your physical strength to gain [Greed], which lasts for 2 rounds. After using this skill, at least 30% of your own physical strength will be retained. Does not end the turn. [Greed]: The damage caused is increased by 35%/66%.
When possessing [Evil Thoughts], the skill damage this time/next time will be increased by an additional 180%.
For every 5% of physical strength below the upper limit, the damage of signature skills increases by 1%/3%, up to 10%/34%.
Obtain shield effect increased by 7.5%/25.5%.
Attack power increased by 4%/14%.
When stamina is consumed, the next attack skill will cause an additional [additional damage] of 30% of the stamina consumed.
For every 3000 points of accumulated physical strength consumed, a shield of 4% of the maximum physical strength will be obtained, lasting for 2 rounds.
| Stage | Extra Effect |
|---|---|
| II | Signature skill damage increased by 7 |
| III | Signature skill damage increased by 7 |
| IV | Signature skill damage increased by 7 |
| V | Signature skill damage increased by 7 |
| VI | When using professional skills, if the physical strength value is higher than 50%, 15% of the physical strength value will be consumed to restore 1 point of energy. |
Effect: At the beginning of the battle, consume or restore physical strength to 50% of the upper limit of physical strength. At this time, for every 5% of the upper limit of physical strength consumed or restored, self-damage will be increased by 1%, lasting for 3 rounds.
Effect: Gain 50% energy at the beginning of the battle, and the number of [Evil Thoughts] you can obtain per battle increases by 1 time. When obtaining [Evil Thoughts], an additional 50% of energy will be restored; when losing [Evil Thoughts], if one's physical strength is lower than 30%, the physical strength will be restored to 30%.
Effect: For every 20% of the total physical strength consumed, 1 layer of [Fighting Will] will be obtained.
Effect: When you get [Evil Thoughts], your actions will advance 100%.
Effect: When the health value is lower than 50%, each layer of [Fighting Will] that exceeds the upper limit of layers is converted into a shield with 80% of the attack power, which lasts for 2 rounds.
Effect: The damage of signature skills is increased by 50%, and using signature skills against non-scattered enemy units can ignore 50% of their defense.
Staff officer of the Dawnbreaker fleet. A master of making money. Rumors abounded in the streets that he was running a shady business, chasing sea hamsters away while swallowing their goods and selling them at high prices on the reef. "He can even pull out your gold teeth and mint gold coins." The insider lowered his voice, "He probably wants to fill the hole in his head with gold!" "The merchant ship wanted to take advantage of him, but in the name of 'munitions procurement', even the ship was confiscated." The old man in Otopia was frightened. "He can eat you until there is no bones left, but his account is cleaner than a prayer book!"
It was just a dog that betrayed its master and made a fortune by doing dirty work. In the end, he bit back and took refuge with the princess. Every time the king thought of Thomas, he spat with hatred. Without Thomas's leadership, the king's shady industry could not make much money, and he could only be jealous that he was still taking advantage of everything. But Otopia was once keen on another secret: his family was destroyed by a strange fire, and the dark shadow behind the scenes vaguely pointed to the highest throne. The good guys were expecting a revenge show, but Thomas let them down. When he reappeared, he stood behind the king with a cold smile, declaring his loyalty in a high-profile manner. The king accepted his loyalty and was richly rewarded. The treasury's account books were open to the greedy minister, and the surplus tripled in one year. The abandoned son suddenly became the king's new favorite. Until the princess appeared, Thomas abandoned the kingdom without looking back, left with her, and boarded the Dawnbreaker. Who knows what he wants? What is most suitable to fill the hole in the head, is the gold at your fingertips, or the thrill of revenge after dormancy?